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nss_damage_control
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README

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Requirements / Dependencies

The following resources are required for nss_damage_control to work:

Changelog

See CHANGELOG.md for more information.

Features

  • Control the damage amount done to players or NPCs.
  • Control if headshots can be done to players or NPCs.
  • Optional: Use range related gradient damage reduction.
  • Optional: Define damage and headshot control for each weapon individually.
  • Tip: If players do the half damage then they need the double amount of bullets which helps your economy.
  • Never miss updates again: Automatic version check included.
  • Know how it works: Everything is documented in detail in the README.md.
  • And more...

Open ToDo's

  • Nothing ;)

Known issues

  • Currently, no known issues.

Setup script

  1. 1.
    Ensure that the nss_damage_control folder is in your resources folder.
  2. 2.
    Rename config.demo.lua to config.lua and fill in the values.
  3. 3.
    Add ensure nss_damage_control to your server.cfg.
  4. 4.
    Restart your server.

FAQ

What can I do if the client crashes on higher damage modifier values?
In internal tests, we have found that the client crashes more often when the damage modifier is higher than 2.0. This seems to be a problem in REDM. Therefore, we recommend testing it with higher values to find out at which value the client crashes.
Why the damage modifier increases to 0 on max gradation range?
If you use a higher damage modifier than 1.0, the damage modifier will be reduced to 0 on max gradation range.
If you use a lower or equal damage modifier than 1.0, the damage modifier starts at 1.0 and will be increased to your defined damage modifier on max gradation range.
How low can be the damage modifier?
The lowest value is 0.0. But the target can become bleeding and can die by bleeding.
Note: Sometimes it is possible that the aim is not correct calculated and the target can become full damage. So do not use this to make your npc's immortal.
How high can be the damage modifier?
There is no limit. But we discovered that the client crashes more often when the damage modifier is higher than 2.0.
Last modified 2mo ago