Quest steps
id
idrequired
A unique identifier for the quest step. Ensure that these id only exists one time only.
Important: Only
a-zA-Z0-9and-_are allowed.
name
namerequired
The name of the quest step. It will be shown in the quest dialog.
description
descriptiondefault
nil
An internal description for the quest step, e.g. like notes for the quest writers. It is currently not used and shown anywhere.
btn_text
btn_textrequired
The text for the button in the prompt. It will be shown in the prompt.
location
locationrequired
Contains the coords and radius for the quest step triggering point.
Example:
location = {
coords = {
x = -858.72,
y = -1340.31,
z = 44.43
},
radius = 2.0
}quest_text
quest_textrequired
The text for the quest dialog. It will be shown in the quest dialog. Can contain HTML tags.
callback
callbackdefault
nil
A function that is called when the quest step is started/accepted. It can be used to add custom logic like spawning a vehicle or giving weapons to the player.
Important: The callback will be executed on server side.
Example:
---@param _source number The player source (server player id)
---@param step NssQuestStep The current quest step (see configured step for possible properties)
---@param char NssQuestCharacter The character that accepted the quest
callback = function(_source, step, char)
print("Character properties", json.encode(char))
endrequires
requiresdefault
nil
A table of requirements for the quest step.
The requirements are checked before the quest step is started/accepted.
See the following attributes for more information:
items of requires
items of requiresdefault
nil
A table of items that are required for the quest step.
If remove is set to true, the item will be removed from the player inventory if the quest step starts/ends.
label is optional and can be used to overwrite the item label in the quest dialog.
Important: The item must exists in the database of the supported framework.
Example:
items = {
{
name = "red_berries",
count = 3,
remove = true,
label = "Custom label for item",
},
}money of requires
money of requiresdefault
nil
A table of money that are required for the quest step.
If remove is set to true, the money will be removed from the player inventory if the quest step starts/ends.
Example:
money = { amount = 5, remove = true }gold of requires
gold of requiresdefault
nil
A table of gold that are required for the quest step.
If remove is set to true, the gold will be removed from the player inventory if the quest step starts/ends.
Example:
gold = { amount = 5, remove = true }completed_quests of requires
completed_quests of requiresdefault
nil
A list of quests that are required for the quest step.
Example:
completed_quests = { "quest_id1", "quest_id99" }rewards
rewardsdefault
nil
A table of rewards for the quest step.
See the following attributes for more information:
items of rewards
items of rewardsdefault
nil
A table of rewards for the quest step.
label is optional and can be used to overwrite the item label in the quest dialog.
Important: The item must exists in the database of the supported framework.
Example:
items = {
{
name = "red_berries",
count = 3,
label = "Custom label for item"
},
}weapons of rewards
weapons of rewardsdefault
nil
A table of rewards for the quest step.
label, desc and serial are optional and can be used to overwrite the weapon defaults.
Important: The weapon must exist in the game, see weapon list.
Example:
weapons = {
{
name = "WEAPON_REVOLVER_CATTLEMAN",
amount = 1,
label = "Custom label for weapon",
desc = "Custom description for weapon",
serial = "Custom serial for weapon",
}
}money of rewards
money of rewardsdefault
nil
A table of money as rewards for the quest step.
Example:
money = { amount = 5 }gold of rewards
gold of rewardsdefault
nil
A table of gold as rewards for the quest step.
Example:
gold = { amount = 5 }background_filename
background_filenamedefault
nil
The filename of the background image for the quest dialog. The image must be located in the html_quest/img folder.
padding_left, padding_top, padding_right, padding_bottom
padding_left, padding_top, padding_right, padding_bottomdefault
nil
The padding for the quest dialog. The padding is used to move the quest content inside the quest dialog, e.g. if you use your own background image.
title_color
title_colordefault is black
The color for the quest title in the quest dialog. The color must be a valid CSS color, like #ff0000 or red.
text_color
text_colordefault is black
The color for the quest text in the quest dialog. The color must be a valid CSS color, like #ff0000 or red.
shadow_color
shadow_colordefault is
nil
The color for the quest text shadow in the quest dialog. The color must be a valid CSS color, like #ff0000 or red.
marker
markerdefault
nilnew since 1.2.0
Defines if a special symbol is shown at the given coordinates so the player can see the location before he arrives.
Example:
marker = {
coords = {
x = -858.72,
y = -1340.31,
z = 44.43
},
radius = 10.0,
type = 0x94FDAE17,
color = {
r = 102,
g = 0,
b = 255
},
}radius
number (float)
required
-
The radius around the coords where the marker should be triggered.
Ensure a float (e.g. 10.0) and not an integer (e.g. 10) is given.
blip
blipdefault
nilnew since 1.2.0
Allows to show a blip on the map for the quest step coordinates.
Example:
blip = {
color = 'BLIP_MODIFIER_PICKUP_WEAPON_RARE',
title = "Example title",
icon = "blip_ambient_king",
}icon
required
-
The icon of the blip. See Blip Multiplayer Icons and Blip Singleplayer Icons for available icons.
radius_blip
radius_blipdefault
nilnew since 1.2.0
Allows to show a radius blip with a defined radius on the map for the quest step coordinates.
Example:
radius_blip = {
color = 'BLIP_MODIFIER_PICKUP_WEAPON_RARE',
radius = 200.0,
}Last updated
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