Skip to content

nss_players_snapshot - changelog

1.2.3 (2025-11-17)

  • Move discord webhooks from config.lua to a server readonly config file secure.lua to hide webhook urls from clients.
  • Config.DiscordWebHookUrl and Config.DiscordWebHookAvatarUrl is now in secure.lua.

What must be considered during update?

  • New file secure.lua must be created from secure.demo.lua in the resource root folder.
  • Transfer your existing webhook configuration from config.lua to new secure.lua file (see New since 1.2.3 marks).

1.2.2 (2025-04-24)

  • Add more details to webhook error message.

What must be considered during update?

  • Nothing.

1.2.1 (2023-10-22)

  • Add possibility to define client event handler to trigger player snapshot by other scripts (see Config.SnapShotClientEventName, disabled by default).
  • Add experimental (!!!) cam abuse detection (cheat detection, disabled by default).
  • Add experimental (!!!) no-clip detection (cheat detection, disabled by default).
  • Add experimental (!!!) explosion / fire damage detection (cheat detection, disabled by default).

1.1.0 (2023-05-06)

  • Add prototype for resource injection detection, see Config.EnableInjectProtection (disabled by default).
  • Fix wrong steam profile link (with upcoming nss_libs version 0.24.0).
  • Add Config.Debug option to enable debug messages (snapshot works even if you are alone in debug mode).
  • Add Config.ShowServerPlayerId and Config.DiscordMessageServerPlayerId to add server player id to messages.

1.0.2 (2023-04-24)

  • Add server console error message on Discord webhook issues.

1.0.1 (2023-04-24)

  • Details (IP, Discord ID, Steam ID) are now only shown if enabled via config.
  • Add status icons (dead, in vehicle, carrying weapon, riding horse, etc.).

1.0.0 (2023-04-21)

  • Initial release.

NIGHTSHIFT STUDIO Documentation