import{NssAudio}from"nui://nss_libs/ui/NssAudio/NssAudio.js";/** * @type{NssAudio}*/constaudio_player=newNssAudio('nui://RESOURCE_NAME/PATH/TO/YOUR/SOUNDS/');audio_player.setVolume(0.5);audio_player.playAudio('YOUR_SOUND_FILE.mp3');// Returns promise which is resolved if sound was ended
import {NssAudio} from "nui://nss_libs/ui/NssAudio/NssAudio.js";
// Availabe commands:
NssAudio.playSfxBack();
NssAudio.playSfxNext();
NssAudio.playSfxUpDown();
NssAudio.playSfxShowMenu();
NssAudio.playSfxIndexOpen();
NssAudio.playSfxIndexClose();
NssAudio.playSfxIndexClose();
NssAudio.playSfxHideMenu1();
NssAudio.playSfxHideMenu2();
NssAudio.playSfxHideMenu3();
// Custom volume example
NssAudio.playSfxBack(1); // 100% volume
NssAudio.playSfxBack(0.5); // 50% volume
NssAudio.playSfxBack(0.25); // 25% volume
// Other commands
const instance = new NssAudio('nui://RESOURCE_NAME/PATH/TO/YOUR/SOUNDS/');
instance.playAudio(filename, prevent_reset, loop);
instance.loopAudio(filename);
instance.setVolume(volume);
instance.stop(force_ended_event); // fire_ended_event is optional, default is false, but fires ended event if sound file was ended
instance.isPlaying();
instance.getDurationInPercent(); // Returns false if duration is not available
instance.getCurrentTime();
instance.getDuration(); // Returns false if duration is not available
instance.setRandomPlaybackRate(min, max); // Set random playback rate between min and max. Automated pitching.